How to process Operations
After you created an Operation, the operation needs to be signed for. You could handle this in various ways, but we do recommend using our provided SDKs.
Using our SDK
When using our SDK, processing an operation is as simple as providing the user entity id and the operation id. The SignOperation
method will automatically open a browser or sign it with an existing Session.
StartCoroutine(m_BeamClient.SignOperation(
"entityIdOfYourUser",
operationId, // operationId from Beam API
actionResult =>
{
if (actionResult.Status == BeamResultType.Success)
{
// you can now check for actual Status of the signing f.e.:
var isApproved = actionResult.Result == BeamOperationStatus.Executed;
var isRejected = actionResult.Result == BeamOperationStatus.Rejected;
// (...)
}
},
chainId: 13337, // optional chainId, defaults to 13337
fallbackToBrowser: true, // if true, will automatically open browser for the user to sign the operation, if there is no valid session
secondsTimeout: 240 // timeout in seconds for getting a result of message signing from the browser, used if there was no valid session
));
Using the provided URL
As you might have seen when creating an Operation, we return a url
property in the response. The url
is a URL to our web interface, which the user can use in order to sign for the Operation.
Please note that if you use the web interface, we won't provide you with a proper callback about the status of the Operation. You will need to poll our API's getOperation (opens in a new tab) method periodically in order to know about status changes in the Operation based on user actions.
// {
// "status": "Pending",
// "id": "clwt0h7ej000c2jckyr2nh0cv",
// "createdAt": "2024-05-30T08:46:42.620Z",
// "updatedAt": null,
// "gameId": "cltr8rde601aeakka28hbtuim",
// "userId": "clwdehitt005biwog2szib1fh",
// "chainId": 13337,
// "url": "https://identity.testnet.onbeam.com/games/cltr8rde601aeakka28hbtuim/operation/clwt0h7ej000c2jckyr2nh0cv/confirm",
// "game": {
// ...
// },
// "transactions": [
// ...
// ]
// }